Sunday, June 18, 2006

After a long week of adjusting and tweaking here is the “Exhausted” walk in 3D (focusing on hip movement) …woo-hoo – 3D Yeah! Also here are drawings and a pose of this week’s theme “Balance”.

Play Movie Clip

Play Movie Clip


Planning


"Balance" Sketches


"Balance" Pose

Add some character to that walk! So our theme this week - draw and pose characters that communicate that the character is "Exhausted". I took it a step further and animated a character that was exhausted.






Play Movie Clip

Play Movie Clip

Friday, June 09, 2006

This is a revision for the vanilla walk. I've smoothed the up and down as well as the leg extensions.

Play Movie Clip

Play Movie Clip

Tuesday, June 06, 2006

Here are sketches that depict a sense of "Concern". This was tuff - especially knowing that the final 3D character pose will not have a face.



This week we focus on adjusting the last weeks walk and then finishing the walk cycle adding necessary in-betweens to make it all come together.

Vanilla Walk - Finishing

Here are sketches that depict a sense of "Strength". The following is a selected pose sketch that has been translated to the 3D character "Stu".




The WALK!
No in-betweens - just keys, breakdowns and extremes.
Basically this is going to be kind of choppy but will have the essential ingredients to define the walk.



Vanilla Walk - Stepped Mode

This is a revision of my Tailor animation.
Needed to quiet the tail a bit and work on my arcs.

Revised Tailor Bounce