After a long week of adjusting and tweaking here is the “Exhausted” walk in 3D (focusing on hip movement) …woo-hoo – 3D Yeah! Also here are drawings and a pose of this week’s theme “Balance”.



Welcome… This is my character animation journal. I post the work I do from the courses at Animation Mentor. This blog is for me to record my own progress and for anyone who is interested in animation or the process of animation. -SH
After a long week of adjusting and tweaking here is the “Exhausted” walk in 3D (focusing on hip movement) …woo-hoo – 3D Yeah! Also here are drawings and a pose of this week’s theme “Balance”.
Add some character to that walk! So our theme this week - draw and pose characters that communicate that the character is "Exhausted". I took it a step further and animated a character that was exhausted.
This is a revision for the vanilla walk. I've smoothed the up and down as well as the leg extensions.
Here are sketches that depict a sense of "Concern". This was tuff - especially knowing that the final 3D character pose will not have a face.
This week we focus on adjusting the last weeks walk and then finishing the walk cycle adding necessary in-betweens to make it all come together.Vanilla Walk - Finishing
Here are sketches that depict a sense of "Strength". The following is a selected pose sketch that has been translated to the 3D character "Stu".
The WALK!
No in-betweens - just keys, breakdowns and extremes.
Basically this is going to be kind of choppy but will have the essential ingredients to define the walk.Vanilla Walk - Stepped Mode
This is a revision of my Tailor animation.
Needed to quiet the tail a bit and work on my arcs.Revised Tailor Bounce
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