Saturday, July 07, 2007

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Play Movie Clip

Friday, February 16, 2007

Here is a revision of the "O Brother" clip.
This has been a really fun shot - some things got really wacky with the arm rotations - to make it look right I had to resort to keying every frame when he first walks in and points.

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Play Movie Clip

Tuesday, January 30, 2007

Through a nice winter break and a new job it’s finally here: my dialogue clip using audio from the movie "O Brother, Where Art Thou?"

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Play Movie Clip

Friday, October 27, 2006

The pantomime story: Sting like a butterfly.
This is a simple acting test that consists of two distinct and contrasting "beats". -SH

Sting like a butterfly: FINAL

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Play Movie Clip


Planning Page 1 of 2



Planning Page 2 of 2

Monday, October 02, 2006

Sticky Door: Final

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Play Movie Clip

Friday, August 25, 2006

In this assignment we had to choose from five scenarios: Balance on a beam, Dive off a diving board, Throw a ball, Pull or push a heavy object and Open a sticky door. I chose the Open a sticky door because I thought it would be challenging and it really looked like a lot of fun. Here is my process. -SH


Planning Page 1 of 3



Planning Page 2 of 3



Planning Page 3 of 3

Tuesday, August 22, 2006

In this assignment we had to choose from four scenarios: a run, character leaping over a gap, jump up onto a box, or a jump from one post to another. I chose the post jump with a character named Stuie who has no arms. Here is my process from thumbnails to final output. -SH

Final Revision

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Play Movie Clip


Planning Page 1 of 2



Planning Page 2 of 2

Friday, August 04, 2006

Finally, I’ve polished the shot, taking critiques from my classmates and mentor.

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Play Movie Clip

Here I’ve blocked out the shot using the video reference and planning sketches.

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Play Movie Clip

Thursday, July 13, 2006

Semester Two. New semester, new mentor, new class. Things are moving pretty well after a little vacation – our task was to pick an assignment from a list of three that ranged in difficulty – I chose the more difficult one of “Ballie” turning around 180 degrees. The first thing we had to do was shoot some video reference of our selves and then plan out the process through thumbnail drawings. I also decided to do an animatic using my thumbnails, which is going to help out a lot during next week’s assignment of blocking. Well – enough yammering – here is week one:


Planning Page 1 of 2



Planning Page 2 of 2



Animatic

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Play Movie Clip

Sunday, July 09, 2006

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Play Movie Clip

Sunday, June 18, 2006

After a long week of adjusting and tweaking here is the “Exhausted” walk in 3D (focusing on hip movement) …woo-hoo – 3D Yeah! Also here are drawings and a pose of this week’s theme “Balance”.

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Play Movie Clip


Planning


"Balance" Sketches


"Balance" Pose

Add some character to that walk! So our theme this week - draw and pose characters that communicate that the character is "Exhausted". I took it a step further and animated a character that was exhausted.






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Play Movie Clip

Friday, June 09, 2006

This is a revision for the vanilla walk. I've smoothed the up and down as well as the leg extensions.

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Play Movie Clip

Tuesday, June 06, 2006

Here are sketches that depict a sense of "Concern". This was tuff - especially knowing that the final 3D character pose will not have a face.



This week we focus on adjusting the last weeks walk and then finishing the walk cycle adding necessary in-betweens to make it all come together.

Vanilla Walk - Finishing

Here are sketches that depict a sense of "Strength". The following is a selected pose sketch that has been translated to the 3D character "Stu".




The WALK!
No in-betweens - just keys, breakdowns and extremes.
Basically this is going to be kind of choppy but will have the essential ingredients to define the walk.



Vanilla Walk - Stepped Mode

This is a revision of my Tailor animation.
Needed to quiet the tail a bit and work on my arcs.

Revised Tailor Bounce

Tuesday, May 23, 2006

This weeks study was on arcs and path of action. Arcs are everywhere in life, the swaying of a branch, the swing of your arm, etc. Arcs give an organic feel and add life to your animation.





Here is the animation:
SH_107_Tailor_Bounce.mov